DevLog

DevLog

[DevLog #009] Making Plain Movement Something You Play With

Dungeon Wanderers is a 4-player co-op dungeon ARPG I'm building solo. This post is about the design of movement — and why I don't want the thing you spend the most time doing to feel like a chore.
DevLog

Building PvE Co-op ARPG Combat with UE5 + GAS — Dungeon Wanderers Phase 2 Update

In Phase 2 of Dungeon Wanderers, I built the combat core skeleton of a 4-player co-op PvE ARPG on UE5's GameplayAbilitySystem. Four abilities — MeleeAttack, Parry, Dodge, Guard — layered on a LocalPredicted-first design born from past mistakes on another ARPG project, with 59+ TDD tests guarding the pure logic layer.
DevLog

Yamakraft Blocks Grows Into a Three-Activity Montessori-Inspired Sensory App

Yamakraft Blocks has grown from a single block-stacking app into a set of three sensory activities — blocks, tone bells, and a marble track. It's designed as a quiet, Montessori-inspired companion for those moments when physical materials aren't at hand, without compromising the principles that make them valuable.